Infernoble Knight Deck Breakdown

Cards Usage Statistic

Main Deck

Dark Flare Swordsman
Dark Flare Swordsman
Dark Flare Swordsman
FIRE 6
Dark Flare Swordsman
  • ATK:

  • 2200

  • DEF:

  • 800


You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Fighting Flame Swordsman
Fighting Flame Swordsman
Fighting Flame Swordsman
FIRE 4
Fighting Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.

Immortal Phoenix Gearfried
Immortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

Infernoble Knight - Renaud
Infernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

Infernoble Knight Ogier
Infernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Infernoble Knight Turpin
Infernoble Knight Turpin
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Salamandra, the Flying Flame Dragon
Salamandra, the Flying Flame Dragon
Salamandra, the Flying Flame Dragon
FIRE 2
Salamandra, the Flying Flame Dragon
  • ATK:

  • 700

  • DEF:

  • 1600


While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Infernoble Knight Oliver
Infernoble Knight Oliver
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Infernoble Knight Ricciardetto
Infernoble Knight Ricciardetto
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.

"Infernoble Arms - Almace"
"Infernoble Arms - Almace"
"Infernoble Arms - Almace"
Spell Equip
"Infernoble Arms - Almace"

    While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.

    "Infernoble Arms - Durendal"
    "Infernoble Arms - Durendal"
    "Infernoble Arms - Durendal"
    Spell Equip
    "Infernoble Arms - Durendal"

      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

      "Infernoble Arms - Joyeuse"
      "Infernoble Arms - Joyeuse"
      "Infernoble Arms - Joyeuse"
      Spell Equip
      "Infernoble Arms - Joyeuse"

        While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.

        Called by the Grave
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



          Tag(s):

          Crossout Designator
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



            Tag(s):

            Fighting Flame Sword
            Fighting Flame Sword
            Fighting Flame Sword
            Spell Quick
            Fighting Flame Sword

              Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.

              Flame Swordsrealm
              Flame Swordsrealm
              Flame Swordsrealm
              Spell Continuous
              Flame Swordsrealm

                Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.

                Fusion Armament
                Fusion Armament
                Fusion Armament
                Spell Normal
                Fusion Armament

                  Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.

                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.



                    Tag(s):

                    Heritage of the Chalice
                    Heritage of the Chalice
                    Heritage of the Chalice
                    Spell Normal
                    Heritage of the Chalice

                      Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.

                      Illusion Gate
                      Illusion Gate
                      Illusion Gate
                      Spell Normal
                      Illusion Gate

                        Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.

                        Noble Arms Museum
                        Noble Arms Museum
                        Noble Arms Museum
                        Spell Field
                        Noble Arms Museum

                          All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.

                          Phoenix Gearblade
                          Phoenix Gearblade
                          Phoenix Gearblade
                          Spell Equip
                          Phoenix Gearblade

                            Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                            Raigeki
                            Raigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.



                              Tag(s):

                              Reinforcement of the Army
                              Reinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                                Salamandra Fusion
                                Salamandra Fusion
                                Salamandra Fusion
                                Spell Equip
                                Salamandra Fusion

                                  Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.

                                  Triple Tactics Thrust
                                  Triple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                    Dimensional Barrier
                                    Dimensional Barrier
                                    Dimensional Barrier
                                    Trap Normal
                                    Dimensional Barrier

                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                                      Dominus Impulse
                                      Dominus Impulse
                                      Dominus Impulse
                                      Trap Normal
                                      Dominus Impulse

                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                                        Infinite Impermanence
                                        Infinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                          Red Reboot
                                          Red Reboot
                                          Red Reboot
                                          Trap Counter
                                          Red Reboot

                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                                            Salamandra with Chain
                                            Salamandra with Chain
                                            Salamandra with Chain
                                            Trap Normal
                                            Salamandra with Chain

                                              Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.

                                              Solemn Judgment
                                              Solemn Judgment
                                              Solemn Judgment
                                              Trap Counter
                                              Solemn Judgment

                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                                Tag(s):

                                                Solemn Report
                                                Solemn Report
                                                Solemn Report
                                                Trap Counter
                                                Solemn Report

                                                  You can activate this card the turn it was Set, by revealing 1 other Set Trap you control. When a Spell/Trap Card is activated: Activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy that card, and if you do that, for the rest of this turn, neither player can activate cards, or the effects of cards, with its same original name. ● Pay 3000 LP; negate the activation, and if you do, banish that card, then your opponent banishes all cards with its same original name from their hand and Deck.

                                                  Solemn Warning
                                                  Solemn Warning
                                                  Solemn Warning
                                                  Trap Counter
                                                  Solemn Warning

                                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                                    Tag(s):

                                                    Extra Deck

                                                    Fighting Flame Dragon
                                                    Fighting Flame Dragon
                                                    Fighting Flame Dragon
                                                    FIRE 5
                                                    Fighting Flame Dragon
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 1600


                                                    1 Dragon monster + 1 FIRE Warrior monster Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.

                                                    Flame Swordsman
                                                    Flame Swordsman
                                                    Flame Swordsman
                                                    FIRE 5
                                                    Flame Swordsman
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 1600


                                                    "Flame Manipulator" + "Masaki the Legendary Swordsman"

                                                    Ultimate Flame Swordsman
                                                    Ultimate Flame Swordsman
                                                    Ultimate Flame Swordsman
                                                    FIRE 8
                                                    Ultimate Flame Swordsman
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1600


                                                    "Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.

                                                    Emperor Charles the Great
                                                    Emperor Charles the Great
                                                    Emperor Charles the Great
                                                    FIRE
                                                    Emperor Charles the Great
                                                    • ATK:

                                                    • 3000

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom


                                                    1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

                                                    Flametongue the Burning Blade
                                                    Flametongue the Burning Blade
                                                    Flametongue the Burning Blade
                                                    FIRE
                                                    Flametongue the Burning Blade
                                                    • ATK:

                                                    • 1400

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 FIRE monsters Face-up Spells/Traps you control cannot be destroyed by your opponent's card effects. You can target 1 of your banished FIRE monsters; add it to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can only use this effect of "Flametongue the Burning Blade" once per turn.

                                                    Isolde, Two Tales of the Noble Knights
                                                    Isolde, Two Tales of the Noble Knights
                                                    Isolde, Two Tales of the Noble Knights
                                                    LIGHT
                                                    Isolde, Two Tales of the Noble Knights
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                                                    Promethean Princess, Bestower of Flames
                                                    Promethean Princess, Bestower of Flames
                                                    Promethean Princess, Bestower of Flames
                                                    FIRE
                                                    Promethean Princess, Bestower of Flames
                                                    • ATK:

                                                    • 2700

                                                    • LINK-3

                                                    Link Arrow:

                                                    Left

                                                    Right

                                                    Bottom


                                                    2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                                                    S:P Little Knight
                                                    S:P Little Knight
                                                    S:P Little Knight
                                                    DARK
                                                    S:P Little Knight
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                    Angelica, Princess of Noble Arms
                                                    Angelica, Princess of Noble Arms
                                                    Angelica, Princess of Noble Arms
                                                    FIRE 5
                                                    Angelica, Princess of Noble Arms
                                                    • ATK:

                                                    • 1200

                                                    • DEF:

                                                    • 2400


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.

                                                    Baronne de Fleur
                                                    Baronne de Fleur
                                                    Baronne de Fleur
                                                    WIND 10
                                                    Baronne de Fleur
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2400


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                                                    Infernoble Knight Emperor Charles
                                                    Infernoble Knight Emperor Charles
                                                    Infernoble Knight Emperor Charles
                                                    FIRE 9
                                                    Infernoble Knight Emperor Charles
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 200


                                                    1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                                                    Infernoble Knight Captain Roland
                                                    Infernoble Knight Captain Roland
                                                    Infernoble Knight Captain Roland
                                                    FIRE 5
                                                    Infernoble Knight Captain Roland
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 500


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                                                    Main: 60 Extra: 15

                                                    1 cardArtmage Finmel 1 cardArtmage Finmel
                                                    Artmage Finmel
                                                    LIGHT 7
                                                    Artmage Finmel
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1500


                                                    Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.


                                                    3 cardDark Flare Swordsman 3 cardDark Flare Swordsman
                                                    Dark Flare Swordsman
                                                    FIRE 6
                                                    Dark Flare Swordsman
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 800


                                                    You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.


                                                    1 cardElfnote Fortuna 1 cardElfnote Fortuna
                                                    Elfnote Fortuna
                                                    LIGHT 6
                                                    Elfnote Fortuna
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1800


                                                    You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.


                                                    1 cardElfnote Lucina 1 cardElfnote Lucina
                                                    Elfnote Lucina
                                                    FIRE 6
                                                    Elfnote Lucina
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1800


                                                    You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.


                                                    3 cardFighting Flame Swordsman 3 cardFighting Flame Swordsman
                                                    Fighting Flame Swordsman
                                                    FIRE 4
                                                    Fighting Flame Swordsman
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 1600


                                                    If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.


                                                    1 cardFire Flint Lady 1 cardFire Flint Lady
                                                    Fire Flint Lady
                                                    FIRE 1
                                                    Fire Flint Lady
                                                    • ATK:

                                                    • 100

                                                    • DEF:

                                                    • 100


                                                    If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                                                    2 cardHa-Re the Sword Mikanko 2 cardHa-Re the Sword Mikanko
                                                    Ha-Re the Sword Mikanko
                                                    FIRE 3
                                                    Ha-Re the Sword Mikanko
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                                                    1 cardHu-Li the Jewel Mikanko 1 cardHu-Li the Jewel Mikanko
                                                    Hu-Li the Jewel Mikanko
                                                    WIND 3
                                                    Hu-Li the Jewel Mikanko
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                                                    2 cardImmortal Phoenix Gearfried 2 cardImmortal Phoenix Gearfried
                                                    Immortal Phoenix Gearfried
                                                    FIRE 9
                                                    Immortal Phoenix Gearfried
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2200


                                                    You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                                                    3 cardInfernoble Knight - Renaud 3 cardInfernoble Knight - Renaud
                                                    Infernoble Knight - Renaud
                                                    FIRE 1
                                                    Infernoble Knight - Renaud
                                                    • ATK:

                                                    • 500

                                                    • DEF:

                                                    • 500


                                                    If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                                    3 cardInfernoble Knight Ogier 3 cardInfernoble Knight Ogier
                                                    Infernoble Knight Ogier
                                                    FIRE 4
                                                    Infernoble Knight Ogier
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 2000


                                                    While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                                    1 cardInfernoble Knight Turpin 1 cardInfernoble Knight Turpin
                                                    Infernoble Knight Turpin
                                                    FIRE 4
                                                    Infernoble Knight Turpin
                                                    • ATK:

                                                    • 1400

                                                    • DEF:

                                                    • 1700


                                                    While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                                                    2 cardK9-17 Izuna
                                                    2 cardK9-17 Izuna
                                                    K9-17 Izuna
                                                    EARTH 5
                                                    K9-17 Izuna
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 1600


                                                    If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


                                                    1 cardK9-ØØ Lupis 1 cardK9-ØØ Lupis
                                                    K9-ØØ Lupis
                                                    EARTH 5
                                                    K9-ØØ Lupis
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 200


                                                    An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


                                                    2 cardMasked HERO Fountain 2 cardMasked HERO Fountain
                                                    Masked HERO Fountain
                                                    WATER 4
                                                    Masked HERO Fountain
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 1400


                                                    You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


                                                    2 cardMedius the Pure 2 cardMedius the Pure
                                                    Medius the Pure
                                                    DARK 4
                                                    Medius the Pure
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 1800


                                                    If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


                                                    1 cardSalamandra, the Flying Flame Dragon 1 cardSalamandra, the Flying Flame Dragon
                                                    Salamandra, the Flying Flame Dragon
                                                    FIRE 2
                                                    Salamandra, the Flying Flame Dragon
                                                    • ATK:

                                                    • 700

                                                    • DEF:

                                                    • 1600


                                                    While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.


                                                    1 cardThe Immortal Bushi 1 cardThe Immortal Bushi
                                                    The Immortal Bushi
                                                    DARK 3
                                                    The Immortal Bushi
                                                    • ATK:

                                                    • 1200

                                                    • DEF:

                                                    • 600


                                                    While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.


                                                    1 cardElfnote Power Patron 1 cardElfnote Power Patron
                                                    Elfnote Power Patron
                                                    FIRE 1
                                                    Elfnote Power Patron
                                                    • ATK:

                                                    • 300

                                                    • DEF:

                                                    • 200


                                                    You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.


                                                    1 cardInfernoble Knight Oliver 1 cardInfernoble Knight Oliver
                                                    Infernoble Knight Oliver
                                                    FIRE 4
                                                    Infernoble Knight Oliver
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 1500


                                                    While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                                    1 cardInfernoble Knight Ricciardetto 1 cardInfernoble Knight Ricciardetto
                                                    Infernoble Knight Ricciardetto
                                                    FIRE 1
                                                    Infernoble Knight Ricciardetto
                                                    • ATK:

                                                    • 500

                                                    • DEF:

                                                    • 0


                                                    You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


                                                    1 card"Infernoble Arms - Almace" 1 card"Infernoble Arms - Almace"
                                                    "Infernoble Arms - Almace"
                                                    Spell Equip
                                                    "Infernoble Arms - Almace"

                                                      While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


                                                      2 card"Infernoble Arms - Durendal" 2 card"Infernoble Arms - Durendal"
                                                      "Infernoble Arms - Durendal"
                                                      Spell Equip
                                                      "Infernoble Arms - Durendal"

                                                        While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                                        1 cardArtmage Vandalism -Assault- 1 cardArtmage Vandalism -Assault-
                                                        Artmage Vandalism -Assault-
                                                        Spell Continuous
                                                        Artmage Vandalism -Assault-

                                                          When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.


                                                          1 cardCalled by the Grave
                                                          1 cardCalled by the Grave
                                                          Called by the Grave
                                                          Spell Quick
                                                          Called by the Grave

                                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                            Tag(s):

                                                            3 cardFighting Flame Sword 3 cardFighting Flame Sword
                                                            Fighting Flame Sword
                                                            Spell Quick
                                                            Fighting Flame Sword

                                                              Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.


                                                              2 cardFlame Swordsrealm 2 cardFlame Swordsrealm
                                                              Flame Swordsrealm
                                                              Spell Continuous
                                                              Flame Swordsrealm

                                                                Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


                                                                3 cardHeritage of the Chalice 3 cardHeritage of the Chalice
                                                                Heritage of the Chalice
                                                                Spell Normal
                                                                Heritage of the Chalice

                                                                  Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                                                                  1 cardIllusion Gate 1 cardIllusion Gate
                                                                  Illusion Gate
                                                                  Spell Normal
                                                                  Illusion Gate

                                                                    Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.


                                                                    1 cardMetalsilver Armor
                                                                    1 cardMetalsilver Armor
                                                                    Metalsilver Armor
                                                                    Spell Equip
                                                                    Metalsilver Armor

                                                                      As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                                                                      1 cardMikanko Dance - Mayowashidori 1 cardMikanko Dance - Mayowashidori
                                                                      Mikanko Dance - Mayowashidori
                                                                      Spell Equip
                                                                      Mikanko Dance - Mayowashidori

                                                                        The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                                                        2 cardMikanko Water Arabesque 2 cardMikanko Water Arabesque
                                                                        Mikanko Water Arabesque
                                                                        Spell Equip
                                                                        Mikanko Water Arabesque

                                                                          The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                                          1 cardNoble Arms Museum 1 cardNoble Arms Museum
                                                                          Noble Arms Museum
                                                                          Spell Field
                                                                          Noble Arms Museum

                                                                            All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                                                                            1 cardPhoenix Gearblade 1 cardPhoenix Gearblade
                                                                            Phoenix Gearblade
                                                                            Spell Equip
                                                                            Phoenix Gearblade

                                                                              Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                                                              1 cardReinforcement of the Army
                                                                              1 cardReinforcement of the Army
                                                                              Reinforcement of the Army
                                                                              Spell Normal
                                                                              Reinforcement of the Army

                                                                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                                1 cardElfnotes: Rhapsodia of Madness 1 cardElfnotes: Rhapsodia of Madness
                                                                                Elfnotes: Rhapsodia of Madness
                                                                                Trap Continuous
                                                                                Elfnotes: Rhapsodia of Madness

                                                                                  While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.


                                                                                  2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                                  Infinite Impermanence
                                                                                  Trap Normal
                                                                                  Infinite Impermanence

                                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                    1 cardMikanko Spiritwalk 1 cardMikanko Spiritwalk
                                                                                    Mikanko Spiritwalk
                                                                                    Trap Normal
                                                                                    Mikanko Spiritwalk

                                                                                      Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                                                      1 cardSalamandra with Chain 1 cardSalamandra with Chain
                                                                                      Salamandra with Chain
                                                                                      Trap Normal
                                                                                      Salamandra with Chain

                                                                                        Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.


                                                                                        1 cardArtmage Non-Finito 1 cardArtmage Non-Finito
                                                                                        Artmage Non-Finito
                                                                                        EARTH 7
                                                                                        Artmage Non-Finito
                                                                                        • ATK:

                                                                                        • 2400

                                                                                        • DEF:

                                                                                        • 1500


                                                                                        2 "Artmage" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.


                                                                                        1 cardFighting Flame Dragon 1 cardFighting Flame Dragon
                                                                                        Fighting Flame Dragon
                                                                                        FIRE 5
                                                                                        Fighting Flame Dragon
                                                                                        • ATK:

                                                                                        • 1700

                                                                                        • DEF:

                                                                                        • 1600


                                                                                        1 Dragon monster + 1 FIRE Warrior monster Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.


                                                                                        1 cardFlame Swordsman 1 cardFlame Swordsman
                                                                                        Flame Swordsman
                                                                                        FIRE 5
                                                                                        Flame Swordsman
                                                                                        • ATK:

                                                                                        • 1800

                                                                                        • DEF:

                                                                                        • 1600


                                                                                        "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                                                                        1 cardSnake-Eyes Doomed Dragon 1 cardSnake-Eyes Doomed Dragon
                                                                                        Snake-Eyes Doomed Dragon
                                                                                        FIRE 8
                                                                                        Snake-Eyes Doomed Dragon
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 2500


                                                                                        1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                                                        1 cardUltimate Flame Swordsman 1 cardUltimate Flame Swordsman
                                                                                        Ultimate Flame Swordsman
                                                                                        FIRE 8
                                                                                        Ultimate Flame Swordsman
                                                                                        • ATK:

                                                                                        • 2800

                                                                                        • DEF:

                                                                                        • 1600


                                                                                        "Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.


                                                                                        1 cardEmperor Charles the Great 1 cardEmperor Charles the Great
                                                                                        Emperor Charles the Great
                                                                                        FIRE
                                                                                        Emperor Charles the Great
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • LINK-1

                                                                                        Link Arrow:

                                                                                        Bottom


                                                                                        1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                                                        1 cardIsolde, Two Tales of the Noble Knights
                                                                                        1 cardIsolde, Two Tales of the Noble Knights
                                                                                        Isolde, Two Tales of the Noble Knights
                                                                                        LIGHT
                                                                                        Isolde, Two Tales of the Noble Knights
                                                                                        • ATK:

                                                                                        • 1600

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Bottom-Left

                                                                                        Bottom-Right


                                                                                        2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                                        1 cardS:P Little Knight
                                                                                        1 cardS:P Little Knight
                                                                                        S:P Little Knight
                                                                                        DARK
                                                                                        S:P Little Knight
                                                                                        • ATK:

                                                                                        • 1600

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Left

                                                                                        Right


                                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                        1 cardAngelica, Princess of Noble Arms 1 cardAngelica, Princess of Noble Arms
                                                                                        Angelica, Princess of Noble Arms
                                                                                        FIRE 5
                                                                                        Angelica, Princess of Noble Arms
                                                                                        • ATK:

                                                                                        • 1200

                                                                                        • DEF:

                                                                                        • 2400


                                                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                                                                                        1 cardBorreload Savage Dragon
                                                                                        1 cardBorreload Savage Dragon
                                                                                        Borreload Savage Dragon
                                                                                        DARK 8
                                                                                        Borreload Savage Dragon
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 2500


                                                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                                                                        1 cardInfernoble Knight Emperor Charles 1 cardInfernoble Knight Emperor Charles
                                                                                        Infernoble Knight Emperor Charles
                                                                                        FIRE 9
                                                                                        Infernoble Knight Emperor Charles
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 200


                                                                                        1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                                                        1 cardInfernoble Knight Captain Roland 1 cardInfernoble Knight Captain Roland
                                                                                        Infernoble Knight Captain Roland
                                                                                        FIRE 5
                                                                                        Infernoble Knight Captain Roland
                                                                                        • ATK:

                                                                                        • 2000

                                                                                        • DEF:

                                                                                        • 500


                                                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                                                        1 cardK9-17 "Ripper" 1 cardK9-17 "Ripper"
                                                                                        K9-17 "Ripper"
                                                                                        WIND
                                                                                        K9-17 "Ripper"
                                                                                        • ATK:

                                                                                        • 2300

                                                                                        • DEF:

                                                                                        • 1800


                                                                                        2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                                                                                        1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                                                        Number 90: Galaxy-Eyes Photon Lord
                                                                                        LIGHT
                                                                                        Number 90: Galaxy-Eyes Photon Lord
                                                                                        • ATK:

                                                                                        • 2500

                                                                                        • DEF:

                                                                                        • 3000


                                                                                        2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                                                                        1 cardUzuhime the Manifested Mikanko 1 cardUzuhime the Manifested Mikanko
                                                                                        Uzuhime the Manifested Mikanko
                                                                                        LIGHT
                                                                                        Uzuhime the Manifested Mikanko
                                                                                        • ATK:

                                                                                        • 0

                                                                                        • DEF:

                                                                                        • 0


                                                                                        2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.


                                                                                        ocg
                                                                                        Infernoble Knight
                                                                                        5







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